//==============================================================================
// Hippikon_anim.txt
//==============================================================================

//==============================================================================

define sword
{
   SetSelector
   {
      TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
      set hotspot
      {
         version
         {
            Visual Attachments n Sword Standard
         }
      }         
      set hotspot
      {
         version
         {
            Visual Attachments n Sword Copper
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments n Sword Bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments n Sword Iron
         }
      }
  }
}
//==============================================================================
define Head
{
	SetSelector
	{
         TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman Head Copper
				ReplaceTexture Archer C Crossbowman Head Copper/Archer C Crossbowman Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman Head Copper
				ReplaceTexture Archer C Crossbowman Head Copper/Archer C Crossbowman Head Iron
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Crossbowman Head Copper
				ReplaceTexture Archer C Crossbowman Head Copper/Archer C Crossbowman Head Bronze
			}
		}
	}
}

//==============================================================================
anim Bored
{

   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_BoredA
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Standard
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_BoredA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Copper
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_BoredA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Bronze
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_BoredA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Iron
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
         }
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {  
			Visual Cavalry N Raiding Cavalry_WalkA
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
			ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Standard
			connect RightHand Sword hotspot
			connect LeftForearm norseshield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry N Raiding Cavalry_WalkA
			ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Copper
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
			connect RightHand Sword hotspot
			connect LeftForearm norseshield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry N Raiding Cavalry_WalkA
			ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Bronze
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
			connect RightHand Sword hotspot
			connect LeftForearm norseshield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry N Raiding Cavalry_WalkA
			ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Iron
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
			connect RightHand Sword hotspot
			connect LeftForearm norseshield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_DeathA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Standard
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Copper
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Bronze
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Iron
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_IdleA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Standard
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_IdleA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Copper
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_IdleA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Bronze
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry N Raiding Cavalry_IdleA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Iron
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_AttackA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Standard
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_AttackB
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Standard
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_AttackC
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Standard
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Copper
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Copper
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Copper
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Bronze
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Bronze
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Bronze
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Iron
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Iron
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry N Raiding Cavalry_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Iron
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_FlailA
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Standard
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_FlailA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Copper
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
		        Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_FlailA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Bronze
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry N Raiding Cavalry_FlailA
				ReplaceTexture Cavalry N Raiding Cavalry Standard/Cavalry c raiding cavalry Iron
//ReplaceTexture Cavalry N Raiding Cavalry cape/cavalry n Heavy cavalry cape
				ReplaceTexture Cavalry N Raiding Cavalry Horse Standard/cavalry g scout horse
				connect RightHand Sword hotspot
				connect LeftForearm norseshield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}